Station Generator will launch tomorrow (14th October 2016) at 10am pacific time (18:00 GMT) on the humble store with a 25% launch discount for 1 week. This is potentially the cheapest the game will ever be as the price of the game will rise with every major update and I don’t plan to bundle the game for the first year, if at all.
The game will of course be DRM free and downloadable from humble itself. In the future I plan to run a Steam Greenlight campaign, and if successful, anyone who already owns Station Generator will receive a Steam Key.
I did it, it’s finally here, well, the trailer is anyway!
A couple weeks ago I posted the script for the Station Generator trailer. I’d been finding it difficult to progress on this. I was reluctant to get started because I find the whole idea of recording a live action segment for Station Generator (Or anything I guess) to be quite daunting. I’ve never done anything like this before really. The last time I did, I had a lot help from professionals, this time I’m on my own.
I’m not normally into this sort of thing as I find them over morbid, but I’ve been thinking about the things I would like to do before my will gets read. This is more about setting some goals than anything else, some things I will work towards in so far as I am able.
Just for the hell of it, here’s my very rough, first draft of my idea for a trailer for Station Generator. I need one if I’m gonna be on Humble 🙂
With the release of the Station Generator to Early Access on itch going well, I decided to try to keep up the momentum and apply to have it added to the humble store. They replied very quickly that they agreed it should be on the store and were happy to get the ball rolling!
So Valve had has updated it’s customer review system, and the predictable outrage occurred, as it always does whenever Valve changes anything about steam, or doesn’t release Half Life 3. And I have to admit, I kind of got caught up in the moment and spent a bit of time reacting when I should have been thinking. So I’ve done a little thinking, and things aren’t all bad.
A couple of weeks ago I shared my plans for the space station generator’s future. And we’re closing in on one of the first major steps.
Alpha 5 is going to release on the 12th of September 2016
It will release under an Early Access model on itch.io. And until Alpha 5 is released, Alpha 4 is available for free. Once it is released the next step is to work on a Steam Greenlight campaign which hopefully won’t take up too much time
The Station Generator will be sold for US$4 for Alpha 5, but will go up by a dollar for each subsequent major release, which will be Beta 1, 2, 3 and full release with a final price of US$8.
I’ll be aiming for roughly a monthly release time frame but that’s dependent on a lot of factors, but so far I’ve kept it up for 7 releases with the 8th release looking like it’s gonna be on schedule, there’s just a few small things to tidy up.
The only time addition I can currently foresee is the Greenlight campaign which will slow things down a bit for Beta 1 but that’s to be expected and if successful would be great for the Station Generator as it will secure post 1.0 support for more features and content.
Last time I did another #FF post I got 2 lovely take aways. 1) I really enjoyed talking about how great people are and 2) Lots of people seemed to dig it too. So I’m gonna write about a few people I follow (in case you didn’t know I’ve also changed my twitter handle to @ALWyvern), who I really think it’s worth your time to follow on Twitter. I would include other social media if I ever frequented it so you’ll just have to make do. Please remember these are in no particular order!
Also please note this list is far from definitive, and if you’re not on it, it’s only because I don’t have time to write about all the awesome people in my feed, I’ll get to you eventually!
Following last weeks thoughts about making a road map for Quantum Wing Station Generator, I went ahead and actually did it. Having time of my full time job has had a huge impact on my game dev, as you might imagine.So I spent maybe half a day or so (I’m still a parent so I don’t get THAT much free time) working up a plan, and that’s what I’d like to talk about today.