For the last while, I’ve been pretty focused on getting Station Generator on the Humble Store. Once my application was approved I needed to get a whole bunch of marketing type stuff together to put the Humble Store page together. Most of it I had already done or had versions close enough that editing them to fit was a non-issue. The one thing I didn’t have funnily enough was a trailer. Well, that’s been sorted now (Huge thanks to everyone involved).
Since I’ve been away from the actual development of my companion app (That’s how I’ll be referring to it from now on as it makes more sense, Station Generator isn’t a game of itself and Utility or Tool doesn’t quite do it justice) for nearly a month it’s taken be a little while to get back into it, that said things are picking up pretty well. The next update to Station Generator is gonna focus on UI improvements.
Just a quick note to let people know how I’m going to be handling sales for Station Generator.
It’s pretty simple really, as you already know, when the game gets a major update, the price will rise by a dollar until the final release when it will be $8. For the first week of each update I’ll run a sale where the game will be a dollar off, so it’ll be the old price for one more week, then on to the new higher price.
I have no intentions at all on bundling Station Generator unless I’m lucky enough to get in on a Humble Bundle. This could change depending on my circumstances, however I have a very steady income so this is unlikely to be the case.
Any questions, feel free to ping me 🙂
Station Generator will launch tomorrow (14th October 2016) at 10am pacific time (18:00 GMT) on the humble store with a 25% launch discount for 1 week. This is potentially the cheapest the game will ever be as the price of the game will rise with every major update and I don’t plan to bundle the game for the first year, if at all.
The game will of course be DRM free and downloadable from humble itself. In the future I plan to run a Steam Greenlight campaign, and if successful, anyone who already owns Station Generator will receive a Steam Key.
Just for the hell of it, here’s my very rough, first draft of my idea for a trailer for Station Generator. I need one if I’m gonna be on Humble 🙂
A couple of weeks ago I shared my plans for the space station generator’s future. And we’re closing in on one of the first major steps.
Alpha 5 is going to release on the 12th of September 2016
It will release under an Early Access model on itch.io. And until Alpha 5 is released, Alpha 4 is available for free. Once it is released the next step is to work on a Steam Greenlight campaign which hopefully won’t take up too much time
The Station Generator will be sold for US$4 for Alpha 5, but will go up by a dollar for each subsequent major release, which will be Beta 1, 2, 3 and full release with a final price of US$8.
I’ll be aiming for roughly a monthly release time frame but that’s dependent on a lot of factors, but so far I’ve kept it up for 7 releases with the 8th release looking like it’s gonna be on schedule, there’s just a few small things to tidy up.
The only time addition I can currently foresee is the Greenlight campaign which will slow things down a bit for Beta 1 but that’s to be expected and if successful would be great for the Station Generator as it will secure post 1.0 support for more features and content.
Last time I did another #FF post I got 2 lovely take aways. 1) I really enjoyed talking about how great people are and 2) Lots of people seemed to dig it too. So I’m gonna write about a few people I follow (in case you didn’t know I’ve also changed my twitter handle to @ALWyvern), who I really think it’s worth your time to follow on Twitter. I would include other social media if I ever frequented it so you’ll just have to make do. Please remember these are in no particular order!
Also please note this list is far from definitive, and if you’re not on it, it’s only because I don’t have time to write about all the awesome people in my feed, I’ll get to you eventually!
Following last weeks thoughts about making a road map for Quantum Wing Station Generator, I went ahead and actually did it. Having time of my full time job has had a huge impact on my game dev, as you might imagine.So I spent maybe half a day or so (I’m still a parent so I don’t get THAT much free time) working up a plan, and that’s what I’d like to talk about today.
Now that I’ve gotten a good way into the development of the Station Generator (3 pre-alphas and 4 alphas) and gotten it to look and feel something like a finished product it’s time to take stock and plan how I’m going to finish it. So I need to set some goals, and I need to make a plan to meet them, but I also need to acknowledge and accept my limitations and barriers and see what I can do about them.
Since the pre-alpha of the station generator (I probably won’t call it Generaty Station) came out in late February, and despite more than a few interruptions, setbacks and other projects, I’ve managed to release a new version of the tool every month which is a rate of progress I’m pretty happy with.
The first pre-alpha, of which there would be three, only had the most basic controls, station width, height and density (as seen in the random walk mode) but also included the rudimentary flight mode with gamepad only controls at the time. It was pretty stable and a solid base to work from. Though solid as it was looking back a heck of a lot has changed since then.
Since I got the new heatsink I’ve been spending what little free time I’ve had in the last couple of weeks just trying to catch up on everything but even so I’ve gotten a few things done.