I’m an indie game developer, still fairly new to game development and currently using Unity3D. My first game, The Willow Effect, was written in C++ and uses the terminal/console to play in and is a short text adventure.
Station Architect is a tool for both creating from scratch or procedurally generating space station maps for use in TTRPG’s, either online or off.
I’m currently working on two projects, Impulse Drive, a twin stick shooter with physics explisions and Transport Officer, a game about teleporting people and objects between ships and planets.
wyvernindustrial ]at[ gmail ]dot[ com
twitter – @ALWyvern